The deck felt unbeatable, and though WW strategies are traditionally thought of as "bad" in Cube (see Andy Cooperfauss' Rebel errata as a possible fix), I haven't found this to be the case with my current build: My most recent post in the "3-0" thread illustrates the power of what a good friend calls "Death and Taxes cards." Check out this lineup of 1's: Champion of the Parish, Champion of the Parish, Dryad Militant, Dryad Militant, Loam Lion, Loam Lion, Figure of Destiny, Student of Warfare, Isamaru, Hound of Konda, Mother of Runes, Weathered Wayfarer, Wild Nacatl See
Xu-Ifit has made it her life's mission to rescue her wife and join her on her pilgrimage into the Next Eternity
Additionally, when Grimgrin attacks, you get to destroy a target creature an opponent controls, and you get to add another +1/+1 counter to it
Shinryu has high attack and flying, making eliminating a player with commander damage a serious possibility
(Both helpful and annoying, depending on whether or not you already thought you were done) So a few pointers now on what exactly is watered down enough